Tuesday, 18 March 2008
Sunday, 2 December 2007
Sunday, 18 November 2007
The Guild of Thieves
I've been playing Guild of Thieves, a Magnetic Scrolls text adventure. The game starts with you in a boat. I fell in twice before finding the jetty. Forty minutes later I was in a country house reading books, being in a toilet, putting a lump of coal in my pocket, searching rooms and finding nothing of interest, trying to swim in the moat, waiting in courtyards by typing wait repeatedly and having clouds move by overhead, smelling a red cushion, and finally leaving the country house carrying a painting I forgot I had and getting beaten to death by the likable gatekeeper. The game asked me if I wanted to reset, save or quit. I tried saving and it didn't work.
Wednesday, 7 November 2007
Bioshock
This video, narrated by game designer and gothic prince, Ken Levine, was my first time in the world of Bioshock.
Sunday, 4 November 2007
Portal
I completed Portal three nights ago and emailed my friend Stephen who has also finished the game:
Dear Steve,
I don't know whether I tore through Portal or Portal tore through me. The song is perfect. My favourite part of the game is when you first set foot in those offices, and you look through the frosted glass at past levels. But then there's the bit where you are shooting through that glass tube along with the cubes, and it feels somewhat like the part in 2001: Space Odyssey when Dave is careering through space and time.
I feel different after this game. I know exactly what you mean now about the economy of the game's story. It actually goes beyond that. It's more an experience than a story. When you move the camera around, your're not seeing level architecture, you're simply in a test facility, and you know you need to get out.
You actually know something is wrong very early in the game, but I can only say that now, because the feeling I had in the early stages was more subconscious dread than a sense of danger.
I could talk about this forever, but I need to go to bed now.
Yannick
Stephen's reply:
Really glad you enjoyed Portal. I love that song because it captures the quite complex range of emotions that you feel for GlaDOS very well. Although Portal cuts very close to 2001 in as much as GlaDOS is very reminiscent of HAL, I don't think it matters because she's just as interesting a character, and drawn equally well.
I think my favourite moment is... well I have a few. I ~really~ like the euthanising of the cube. You know then that things are going really, really wrong. I also really enjoyed the final boss battle, and the stuff that GlaDOS says. I also have quite strong feelings for the gun turrets. Amazing.
In retrospect, it was probably good that you played it through by yourself. I was just thinking that you would have felt much more self conscious if there had been someone who had finished the game at your shoulder, which might have severely reduced the level of immersion that you could enjoy in the situation. You are right, it is a situation, beautifully evoked, rather than a story. But its the little touches.
Stephen
Saturday, 3 November 2007
Hunter
When I was a teenager I would make my little sister play Streetfighter 2 and then just experiment with the different ways I could beat her down. When I got tired of winning I would tell her to go away and load up a flight simulator and spend up to an hour looking out of the cockpit windows at green and blue polygons.
I had a demo of a game called Hunter. It was good because you could use bicycles, boats and other vehicles to traverse a bleak map of islands and sea. I remember getting in the green boat and heading out. Some of the islands had people, and the game encouraged you to kill them. In a world where you could go for a while without encountering anyone else, I found the killing difficult. Hunter had a mood of anxiety. I had butterflies playing it. The loneliness felt good.
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