Wednesday 7 November 2007

Bioshock

This video, narrated by game designer and gothic prince, Ken Levine, was my first time in the world of Bioshock.


1 comment:

Steve said...

A problem with the believability of the Bioshock world is illustrated by the scene in the record shop in about the 13th minute of this video. This is going to seem REALLY picky, but I have a serious problem with the whole storytelling approach as demonstrated by the sequence when you can set the security beacon on the splicer. Its like the camera isn't interested in the other denizens of the world, like the splicer - only the player character. The narrator guy says it himself - the camera now thinks that she is you, and so attacks you. Why is the camera so selective and only interested in shooting you? Because its a computer game and they want it exciting, not because its a truly immersive, living world. Of course, the answer might be found in a story gloss to the effect that the cameras are looking for people who aren't recognised by the Rapture computers (or whatever) - but it doesn't really matter if there's a convincing reason that the cameras are normally only interested in you or not; it *feels* like a computer game, not like an immersive story.